Slayer Guide/HEALER
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[edit] HEALER:
[edit] Lvl 1~19
Equip your cross and head to the Training Zone. Once you get to the Training Zone, just beat the crap out of the monsters with your cross until level 5 Heal. Once you get level 5 heal, leave and go learn [Cure Light Wounds]. Once you get it, return to the training zone and get a few monsters attacking you at once. Heal every time you take damage. Do this until level 8 Heal. Once you become level 8 heal, go learn [Holy Arrow]. Go back to the training zone and attack the monsters with [Holy Arrow]; Healing yourself with [Cure Light Wounds] when you take damage. Remember to loot the items and heads; money is a valuable asset to have. Keep doing this until level 10. Congratulations; only 140 levels to go! Once you are level 10, learn [Cure Poison] and resume your routine of killing, healing, and looting in the Training Zone until level 15. At level 15, pick up [Protection from Poison]. Keep this buff on you as much as you can, because it gives you Poison resistance as well as experience. Continue this routine until level 20; and then learn [Cause Light Wounds]. COngratulations, you are level 20 now! Only 130 levels to go until JC!
[edit] Lvl 20-44
You should notice a steep increase in experience gain, damage, and MP cost from [Cause Light Wounds]. Remember to carry MP ampuls with you, and if your race has the blood bible Armega (Reduces MP/HP/EP cost of spells by 50%) equip it. It helps a lot. Remember to keep [Protection from Poison] up, attack with [Cause Light Wounds], and heal with [Cure Light Wounds] until level 25. Go get your new healing spell, [Cure Serious Wounds]. This is your new healing spell. It not only heals you for more, it also heals everyone within a 3x3 area as well. **If stuck in a mob of monsters and you need to heal but cannot click on yourself, either hold down [ALT] and right click under you to heal, or cast it on the ground next to you, and while holding right click, move the mouse under your character.** By now, you should have a Battle Armor set, which is available in the guilds for ~60k. After a while, you should be level 30. Congratulations, 120 levels until JC. At level 30, you get [Remove Curse]. The Reapers in Eslanian SW cast curses on you often, so that is an excellent map to train the skill. **[Remove Curse] is the only skill in the game than can remove [Death], a vampire skill that reduces resistances to magic.** If you can train in Eslanian SW, then train there. You can attack, heal, and remove curses often. Once you get to level 35, you get a new buff, [Protection from Curse]. This buff adds Curse resistance. Remember to keep your buffs up, loot monsters and sell the loot, as well as heal when you are hurt. Attack as well, but that's self explanatory... Continue this routine until level 40. Now only 110 levels until JC. At level 40 you get [Resurrect], a skill that resurrects someone with a small portion of HP and no MP. Keep up your routine of attacking and healing and keeping buffs up until 45. At 45, you get a new attack skill; [Cause Serious Wounds]. This skill is a new attack, which should speed up the experience gain a bit.
[edit] Lvl 45-54
Remembering third attack skill with LV45, it reaches the point where finally it can do solo honestly. It reaches the point where it can make the portion with LV47, but first the portion (only S) it can make and, the portion (S) with Difference of the effect of the healing ampule of marketing is difficult to know, is. Until it becomes LV61, when it makes skill ranking 99, the portion (M) compilation becomes easy. The portion (M) with it reaches the point where you can realize the speed of recovery at last. When the portion (M) it is accustomed to use, in the healing ampule of marketing recovery being too slow, the air which is used does not rise.
As for cure critical wound which is remembered with LVl50 if skill ranking rises, operating time and the recovery quantity increases. Approximately 38 seconds to operate at skill level 99, with 1 lap 19 recoveries. (1 lap approximately 3 seconds) (At skill level 100 40 seconds) If you apply by your same as the protection always, it rises immediately. It recovers also HP of the person inside the development range, becomes also conservation of the healing ampule. It is the effect immediate in the continuous damage and the like of acid. As for the sucking blood of Mob below Lvl70 it is possible to remedy. (As a standard, the chaos guardian)
If day and night eslanian SE, there is a room, as a solo hunt noon drobeta NE. As for protection 2 type and cure critical wound always applying, you act. Everything will try the magic which is received from the enemy to cancel. While solo hunting, also remedy of the person who becomes state abnormal doing.
[edit] Lvl 55-69
The passive skill which is remembered with Lvl55 (the prayer) it is MP natural recovery. The MP consumption whose consumption is extreme until now stops becoming matter of concern. It reaches the point where it can save ampule generation.
The damage of acid decreases with the protection from acid which remembers with LVl60. You will apply this by your always, you will put on the person who meets at the hunting place and you will increase [tsu] [te] skill ranking which is sown.
With LV61 the portion (M) it reaches the point where it can make. If in the future it is not the ampule and the portion (M) you regularly use Also the frequency which dies decreases. Increasing to the acquaintance, you rejoice.
It sacrifices with LV65, remembers the denial magic. As for denial magical 60% cutting It is very excellent, but while ranking is low, because the time when you can use is short ranking will be increased quickly. (First 10 seconds, at level 100 1 minute continuance) With hunt as for denial magic that it does not run out, you will note. Sacrifice regular use recommendation (the entering of domain experience value is good).
With the calavera cross acquisition domain decreases from LV66. (The domain experience value which with [kozushiriasu] [unzu] 28 is obtained decreases to 24.)
Because the iron teeth of eslanian SE come off from proper of experience value as a hunt, Hunting with of drobeta NE is center. Because (other than of the iron teeth is proper, if also you mention yes with eslanian SE, with it is good, probably will be.
Until the 串 of Lvl70 is remembered, it is serious, but it perseveres, the better [yo] [u].
As for strength of enemy drobeta SE> gel bull Don > Caligo Dungeon > it is Drobeta NE> Eslanian SE. Because as for John gel bull Don quantities where the enemy boils are the few licking, it is few to be surrounded, is, but It is easy to encounter with VAMP, the chief is easy to boil in the night, is.
[edit] Lvl 70-79
Remembering the 串, inside PT large it can participate. Because with solo hunt the effect of the 串 are only [kozushiriasuunzu] 3 shot times, it is harsh after all. 串 →2 time attack -> it escapes in chief Mob, -> 串 →2 time attack… with it is necessary to fight to the manner which is said. When noon drobeta SE (it is surrounded, dies), night drobeta the NE or gel bull, caligo 3F becomes the hunt place of main. Solo you can hunt even with mt. rodin SE. Just it is possible, you will use the 串 and will try not to receive attack.
[edit] Lvl 80-89
Vigor drop is probably your best attack until level 140 (bombing star). Use it. Blood resistance and denial magic are also important additions here. Denial Magic can cut magic damage by 60%. When used in combination with blood resistance, and the prior resistance, you can hunt in areas where you would normally die quickly to vampire magic. But the effect of denial magic is short (one minute tops) so use it wisely and keep and eye if it is going to expire on you.
[edit] Lvl 90~99
Three skills to use in combination: regeneration, activation, and cure critical wounds. Regeneration gives you a nice spot to stand and get back lost HP. Activation makes healing happen quicker and, in an pinch, you can take a health ampule and pop up you health quickly. In this stance you can let a mob surround you while you rain hell on them with vigor drop. Roahm B1 is a nice place to hunt at this level.
[edit] Lvl 100~109
At 100 you get Turn Undead. Turn Undead damages mobs in a 5x5 area centered on the healer. So the thicker the mob, the better. The mana consumption is high so have plenty of mana ampules with you. You might want to continue with vigor drop for smaller groups.
At level 101 you can (finally) create the large healing potions (aka 400cc). These are nice but expensive and Healers don't have much health to begin with so creating these for personal use seems moot.
Hunt in places like B1 and B2 Raohm. B2 has lots of mobs that will surround you so you can get full use of Turn Undead. Have a good amount of resistance gear, particularly curse, if you are doing B2 also. And don't hang around B2 at night!
[edit] Lvl 110~119
With solo it becomes rather desperately. The outside Mob of proper to increase, because with solo, also Mob which does the kind of attack which immediately dies increases, uniting PT, the person who hunts probably will be good. (Chaos guardian and dark wolf outside proper) If solo hunt is done, the eye plug B2 where the outside of proper is difficult to boil, it becomes roahm B1 and B2. (It means to go to raohm B2 which is difficult to die even at the night, probably will be)
First you use the great heal which remembers with domain 110 very in the range 1 the [zu] leprosy, unites PT to become, with per drobeta NE surrounding to Mob The skill Lv lifting will be done. From around skill Lv65, great heel -> cure all -> great heel…With combo which is said (?)It reaches the point where it is possible Also recovery of avant-garde job can do quickly.
As for the person whose PT play is many with this, the growth of STR and DEX stops. Because with STR85 HP it is paper armoring little, at the time of PT those where it keeps increasing STR intend with the sword it is the hand. Because (as for heel type skill equipping the weapon of other job, you can use, other job compared to the [sute] lifting is easy)
[edit] Lvl 120~129
As for [irendeyu] which is remembered with domain 120 there to be a delay even with Lv100, because with either the range it is not long reason, you use, the [zu] leprosy. When it is the single unit Mob partner, if vigor drop and [irendeyu] are used alternately, it becomes the highest attack. But because it is the expectation which is many a thing which hunts with the BOX excessively perhaps meaning it is not.
It is thought that hunt place noon raohm B2 and night raohm B1 are best. If PT is united in the same level band, unless it goes to Adam hunt, it probably is not possible to make.
